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https://bitbucket.org/Ioncannon/project-meteor-server.git
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95 lines
3.8 KiB
C#
95 lines
3.8 KiB
C#
/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.World.Packets.Send.Subpackets;
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namespace Meteor.World.DataObjects
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{
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class Session
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{
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public enum Channel {ZONE, CHAT};
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public readonly uint sessionId;
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public string characterName;
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public uint currentZoneId;
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public string activeLinkshellName = "";
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public readonly ClientConnection clientConnection;
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public readonly Channel type;
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public ZoneServer routing1, routing2;
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public Session(uint sessionId, ClientConnection connection, Channel type)
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{
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this.sessionId = sessionId;
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this.clientConnection = connection;
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this.type = type;
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connection.owner = this;
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Database.LoadZoneSessionInfo(this);
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}
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public void SendGameMessage(uint actorId, ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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{
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log));
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}
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage( ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log));
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage( ushort textId, byte log, string customSender, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log));
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage(ushort textId, byte log, uint displayId, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log));
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public bool SetActiveLS(string name)
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{
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if (Database.SetActiveLS(this, name))
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{
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activeLinkshellName = name;
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return true;
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}
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return false;
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}
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}
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}
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