project-meteor-server/FFXIVClassic Map Server/packets/send
2016-04-14 08:30:21 -04:00
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Actor -Fixed up the quest flag functions. 2016-04-07 22:34:10 -04:00
events Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
list NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
login Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils. 2016-01-01 14:04:44 -05:00
player Removed old inn code and realigned all the cutscene flags. Offsets will need to be figured out again though. 2016-04-01 23:50:17 -04:00
recruitment More recruitment packets implemented. Still need to finish the search results packet. 2015-12-06 22:58:42 -05:00
social Added null option for status update packet to send empty list. Added 0x1CF response for FL list to packet processor. Exception reason will now be printed when can't send packet by console. 2015-12-05 18:58:06 -05:00
supportdesk Map packet now sends region ID used to set various UI things (ie: search). Added weather ids to the weather packet. GM packet now takes a true/false value; the proper function is to send a 0x1D3 packet whenever client asks for it... false unless has GM then true. 2015-12-13 22:18:22 -05:00
_0x02Packet.cs Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client. 2016-03-28 11:30:02 -04:00
_0x10Packet.cs Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately. 2016-04-14 08:30:21 -04:00
_0xE2Packet.cs Got warp working. BROKE ACTOR SPAWNING! 2016-01-08 21:37:09 -05:00
GameMessagePacket.cs Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes. 2016-02-03 00:45:11 -05:00
LogoutPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00
PongPacket.cs Looked at pong packet once again. First 32bits are resent of incoming ping packet. Next 16bits always 0x14D. Heard from another dev this may improve movement for multiplayer. 2016-01-28 23:25:11 -05:00
QuitPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00
SendMessagePacket.cs Fixed up message packet and set dream packets. 2015-12-30 12:20:47 -05:00
SetMapPacket.cs Fixed actors not spawning. 2016-01-09 17:09:36 -05:00
SetMusicPacket.cs Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing. 2016-03-19 10:22:20 -04:00
SetWeatherPacket.cs Map packet now sends region ID used to set various UI things (ie: search). Added weather ids to the weather packet. GM packet now takes a true/false value; the proper function is to send a 0x1D3 packet whenever client asks for it... false unless has GM then true. 2015-12-13 22:18:22 -05:00