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47 lines
1.9 KiB
C#
47 lines
1.9 KiB
C#
using FFXIVClassic.Common;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetCompletedAchievementsPacket
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{
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//Achievenments are +1 and up, except for Quests and GCs which is +2
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public const int CATEGORY_BATTLE = 000;
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public const int CATEGORY_CHARACTER = 050;
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public const int CATEGORY_CURRENCY = 200;
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public const int CATEGORY_ITEMS = 250;
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public const int CATEGORY_SYNTHESIS = 300;
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public const int CATEGORY_GATHERING = 400;
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public const int CATEGORY_MATERIA = 550;
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public const int CATEGORY_QUESTS = 600;
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public const int CATEGORY_SEASONAL_EVENTS = 700;
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public const int CATEGORY_DUNGEONS = 750;
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public const int CATEGORY_EXPLORATION = 800;
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public const int CATEGORY_GRAND_COMPANY = 820;
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public const ushort OPCODE = 0x019A;
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public const uint PACKET_SIZE = 0xA0;
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public bool[] achievementFlags = new bool[1024];
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public SubPacket BuildPacket(uint playerActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(achievementFlags);
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if (binStream.Length <= PACKET_SIZE - 0x20)
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binWriter.Write(binStream);
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else
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Program.Log.Error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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} |