mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
55 lines
1.9 KiB
Lua
55 lines
1.9 KiB
Lua
require("global");
|
|
require("magic");
|
|
|
|
function onMagicPrepare(caster, target, skill)
|
|
return 0;
|
|
end;
|
|
|
|
function onMagicStart(caster, target, skill)
|
|
--Miuet gives 35 ACC/MACC by default at level 50. Minuet does scale with level
|
|
--BV apparetnly gives 71 ACc/MACC
|
|
--Formula seems to be level - 15, not sure why BV gives 71 at 50 then
|
|
local acc = caster.GetLevel() - 15;
|
|
|
|
--8071405: Choral Ringbands: Enhances Minuet of Rigor
|
|
--With Choral Tights, Minuet gives 60 ACC/MACC at 50. Unsure what it is at lower levels (ie if it's a flat added 25 MP or a multiplier)
|
|
--Assuming it's a flat 25 because that makes more sense than multiplying by 1.714
|
|
if caster.HasItemEquippedInSlot(8071405, 13) then
|
|
acc = acc + 25;
|
|
end
|
|
|
|
--223253: Battle Voice
|
|
--Battle Voice doubles effect of songs
|
|
if caster.statusEffects.HasStatusEffect(223253) then
|
|
acc = acc * 2;
|
|
--Set status tier so we can check it later when BV falls off
|
|
skill.statusTier = 2;
|
|
end
|
|
|
|
skill.statusMagnitude = acc;
|
|
end;
|
|
|
|
function onSkillFinish(caster, target, skill, action, actionContainer)
|
|
--223224: Swiftsong
|
|
--223254: Ballad Of Magi
|
|
--223255: Paeon of War
|
|
--If target has one of these effects that was from this caster, remove it
|
|
local oldSong;
|
|
local swiftSong = target.statusEffects.GetStatusEffectById(223224);
|
|
local ballad = target.statusEffects.GetStatusEffectById(223254);
|
|
local paeon = target.statusEffects.GetStatusEffectById(223255);
|
|
if swiftSong and swiftSong.GetSource() == caster then
|
|
oldSong = swiftSong;
|
|
elseif ballad and ballad.GetSource() == caster then
|
|
oldSong = ballad;
|
|
elseif paeon and paeon.GetSource() == caster then
|
|
oldSong = paeon;
|
|
end
|
|
|
|
if oldSong then
|
|
target.statusEffects.RemoveStatusEffect(oldSong);
|
|
end
|
|
|
|
--DoAction handles rates, buffs, dealing damage
|
|
action.DoAction(caster, target, skill, actionContainer);
|
|
end; |