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Added CanUse instead of CanAttack/CanWeaponSkill/CanCast since they all check the same things anyway. Fixed some bugs like mp checking against hp in AddMP. |
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AbilityState.cs | ||
AttackState.cs | ||
DeathState.cs | ||
DespawnState.cs | ||
InactiveState.cs | ||
ItemState.cs | ||
MagicState.cs | ||
State.cs | ||
WeaponSkillState.cs |