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101 lines
3.2 KiB
C#
101 lines
3.2 KiB
C#
/*
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===========================================================================
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Copyright (C) 2015-2019 FFXIV Classic Server Dev Team
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This file is part of FFXIV Classic Server.
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FFXIV Classic Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFXIV Classic Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with FFXIV Classic Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Net.Sockets;
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using FFXIVClassic.Common;
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using System.Collections.Concurrent;
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using Cyotek.Collections.Generic;
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using System.Net;
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namespace FFXIVClassic_Lobby_Server
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{
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class ClientConnection
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{
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//Connection stuff
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public Blowfish blowfish;
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public Socket socket;
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public byte[] buffer = new byte[0xffff];
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public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
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public BlockingCollection<BasePacket> SendPacketQueue = new BlockingCollection<BasePacket>(100);
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public int lastPartialSize = 0;
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//Instance Stuff
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public uint currentUserId = 0;
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public uint currentAccount;
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public string currentSessionToken;
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//Chara Creation
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public string newCharaName;
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public uint newCharaPid;
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public uint newCharaCid;
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public ushort newCharaSlot;
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public ushort newCharaWorldId;
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public void ProcessIncoming(int bytesIn)
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{
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if (bytesIn == 0)
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return;
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incomingStream.Put(buffer, 0, bytesIn);
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}
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public void QueuePacket(BasePacket packet)
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{
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if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
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FlushQueuedSendPackets();
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SendPacketQueue.Add(packet);
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}
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public void FlushQueuedSendPackets()
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{
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if (!socket.Connected)
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return;
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while (SendPacketQueue.Count > 0)
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{
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BasePacket packet = SendPacketQueue.Take();
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byte[] packetBytes = packet.GetPacketBytes();
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byte[] buffer = new byte[0xffff];
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Array.Copy(packetBytes, buffer, packetBytes.Length);
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try {
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socket.Send(packetBytes);
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}
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catch(Exception e)
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{ Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); }
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}
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}
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public String GetAddress()
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{
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return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port);
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}
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public void Disconnect()
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{
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socket.Shutdown(SocketShutdown.Both);
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socket.Disconnect(false);
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}
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}
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}
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