project-meteor-server/FFXIVClassic Map Server/packets/receive/LockTargetPacket.cs

35 lines
926 B
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive
{
class LockTargetPacket
{
public bool invalidPacket = false;
public uint actorID;
public uint otherVal; //Camera related?
public LockTargetPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
actorID = binReader.ReadUInt32();
otherVal = binReader.ReadUInt32();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}