project-meteor-server/FFXIVClassic World Server/DataObjects/Group/Party.cs

180 lines
6.0 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.DataObjects.Group
{
class Party : Group
{
public PartyWork partyGroupWork = new PartyWork();
public List<uint> members = new List<uint>();
public Party(ulong groupId, uint leaderCharaId) : base(groupId)
{
partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92);
members.Add(leaderCharaId);
}
public void SetLeaderPlayerRequest(Session requestSession, string name)
{
SetLeaderPlayerRequest(requestSession, GetIdForName(name));
}
public void SetLeaderPlayerRequest(Session requestSession, uint actorId)
{
if (GetLeader() != requestSession.sessionId)
{
requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId));
return;
}
uint newLeader = actorId;
if (!members.Contains(actorId))
{
requestSession.SendGameMessage(30567, 0x20);
return;
}
else if (newLeader == GetLeader())
{
requestSession.SendGameMessage(30559, 0x20, (Object)Server.GetServer().GetNameForId(actorId));
return;
}
SetLeader(newLeader);
SendLeaderWorkToAllMembers();
for (int i = 0; i < members.Count; i++)
{
Session session = Server.GetServer().GetSession(members[i]);
if (session == null)
continue;
session.SendGameMessage(30429, 0x20, (Object)Server.GetServer().GetNameForId(actorId));
}
Server.GetServer().GetWorldManager().SendPartySync(this);
}
public void KickPlayerRequest(Session requestSession, string name)
{
KickPlayerRequest(requestSession, GetIdForName(name));
}
public void KickPlayerRequest(Session requestSession, uint actorId)
{
if (GetLeader() != requestSession.sessionId)
{
requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId));
return;
}
uint kickedMemberId = actorId;
if (!members.Contains(actorId))
{
requestSession.SendGameMessage(30575, 0x20);
return;
}
for (int i = 0; i < members.Count; i++)
{
Session session = Server.GetServer().GetSession(members[i]);
if (session == null)
continue;
if (members[i] == kickedMemberId)
session.SendGameMessage(30410, 0x20);
else
session.SendGameMessage(30428, 0x20, (Object)Server.GetServer().GetNameForId(actorId));
}
//All good, remove
members.Remove(kickedMemberId);
SendGroupPacketsAll(members);
Server.GetServer().GetWorldManager().SendPartySync(this);
}
public void SendLeaderWorkToAllMembers()
{
for (int i = 0; i < members.Count; i++)
{
SynchGroupWorkValuesPacket leaderUpdate = new SynchGroupWorkValuesPacket(groupIndex);
leaderUpdate.addProperty(this, "partyGroupWork._globalTemp.owner");
leaderUpdate.setTarget("partyGroupWork/leader");
Session session = Server.GetServer().GetSession(members[i]);
if (session == null)
continue;
else
session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId, session.sessionId), true, false);
}
}
public void SetLeader(uint actorId)
{
partyGroupWork._globalTemp.owner = (ulong)(((ulong)actorId << 32) | 0xB36F92);
}
public uint GetLeader()
{
return (uint)((partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF);
}
public uint GetIdForName(string name)
{
for (int i = 0; i < members.Count; i++)
{
if (Server.GetServer().GetNameForId(members[i]).Equals(name))
{
return members[i];
}
}
return 0;
}
public bool IsInParty(uint charaId)
{
return members.Contains(charaId);
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
session.clientConnection.QueuePacket(test, true, false);
test.DebugPrintSubPacket();
}
public override int GetMemberCount()
{
return members.Count;
}
public override uint GetTypeId()
{
return Group.PlayerPartyGroup;
}
public override List<GroupMember> BuildMemberList(uint id)
{
List<GroupMember> groupMembers = new List<GroupMember>();
groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetServer().GetNameForId(id)));
foreach (uint charaId in members)
{
if (charaId != id)
groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, Server.GetServer().GetNameForId(charaId)));
}
return groupMembers;
}
}
}