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https://bitbucket.org/Ioncannon/project-meteor-server.git
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180 lines
6.0 KiB
C#
180 lines
6.0 KiB
C#
using FFXIVClassic.Common;
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using FFXIVClassic_World_Server.Actor.Group.Work;
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using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_World_Server.DataObjects.Group
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{
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class Party : Group
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{
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public PartyWork partyGroupWork = new PartyWork();
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public List<uint> members = new List<uint>();
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public Party(ulong groupId, uint leaderCharaId) : base(groupId)
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{
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partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92);
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members.Add(leaderCharaId);
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}
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public void SetLeaderPlayerRequest(Session requestSession, string name)
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{
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SetLeaderPlayerRequest(requestSession, GetIdForName(name));
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}
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public void SetLeaderPlayerRequest(Session requestSession, uint actorId)
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{
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if (GetLeader() != requestSession.sessionId)
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{
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requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId));
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return;
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}
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uint newLeader = actorId;
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if (!members.Contains(actorId))
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{
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requestSession.SendGameMessage(30567, 0x20);
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return;
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}
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else if (newLeader == GetLeader())
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{
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requestSession.SendGameMessage(30559, 0x20, (Object)Server.GetServer().GetNameForId(actorId));
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return;
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}
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SetLeader(newLeader);
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SendLeaderWorkToAllMembers();
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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session.SendGameMessage(30429, 0x20, (Object)Server.GetServer().GetNameForId(actorId));
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}
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Server.GetServer().GetWorldManager().SendPartySync(this);
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}
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public void KickPlayerRequest(Session requestSession, string name)
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{
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KickPlayerRequest(requestSession, GetIdForName(name));
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}
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public void KickPlayerRequest(Session requestSession, uint actorId)
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{
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if (GetLeader() != requestSession.sessionId)
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{
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requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId));
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return;
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}
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uint kickedMemberId = actorId;
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if (!members.Contains(actorId))
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{
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requestSession.SendGameMessage(30575, 0x20);
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return;
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}
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for (int i = 0; i < members.Count; i++)
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{
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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if (members[i] == kickedMemberId)
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session.SendGameMessage(30410, 0x20);
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else
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session.SendGameMessage(30428, 0x20, (Object)Server.GetServer().GetNameForId(actorId));
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}
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//All good, remove
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members.Remove(kickedMemberId);
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SendGroupPacketsAll(members);
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Server.GetServer().GetWorldManager().SendPartySync(this);
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}
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public void SendLeaderWorkToAllMembers()
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{
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for (int i = 0; i < members.Count; i++)
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{
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SynchGroupWorkValuesPacket leaderUpdate = new SynchGroupWorkValuesPacket(groupIndex);
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leaderUpdate.addProperty(this, "partyGroupWork._globalTemp.owner");
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leaderUpdate.setTarget("partyGroupWork/leader");
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Session session = Server.GetServer().GetSession(members[i]);
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if (session == null)
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continue;
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else
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session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId, session.sessionId), true, false);
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}
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}
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public void SetLeader(uint actorId)
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{
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partyGroupWork._globalTemp.owner = (ulong)(((ulong)actorId << 32) | 0xB36F92);
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}
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public uint GetLeader()
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{
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return (uint)((partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF);
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}
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public uint GetIdForName(string name)
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{
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for (int i = 0; i < members.Count; i++)
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{
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if (Server.GetServer().GetNameForId(members[i]).Equals(name))
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{
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return members[i];
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}
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}
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return 0;
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}
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public bool IsInParty(uint charaId)
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{
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return members.Contains(charaId);
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
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session.clientConnection.QueuePacket(test, true, false);
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test.DebugPrintSubPacket();
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}
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public override int GetMemberCount()
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{
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return members.Count;
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}
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public override uint GetTypeId()
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{
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return Group.PlayerPartyGroup;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetServer().GetNameForId(id)));
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foreach (uint charaId in members)
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{
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if (charaId != id)
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groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, Server.GetServer().GetNameForId(charaId)));
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}
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return groupMembers;
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}
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}
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}
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