mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
214 lines
7.5 KiB
C#
214 lines
7.5 KiB
C#
/*
|
|
===========================================================================
|
|
Copyright (C) 2015-2019 Project Meteor Dev Team
|
|
|
|
This file is part of Project Meteor Server.
|
|
|
|
Project Meteor Server is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Project Meteor Server is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Meteor.Common;
|
|
using Meteor.Map.Actors;
|
|
using Meteor.Map.packets.send.actor.battle;
|
|
|
|
namespace Meteor.Map.actors.chara.ai.state
|
|
{
|
|
class MagicState : State
|
|
{
|
|
|
|
private BattleCommand spell;
|
|
private Vector3 startPos;
|
|
|
|
public MagicState(Character owner, Character target, ushort spellId) :
|
|
base(owner, target)
|
|
{
|
|
this.startPos = owner.GetPosAsVector3();
|
|
this.startTime = DateTime.Now;
|
|
this.spell = Server.GetWorldManager().GetBattleCommand(spellId);
|
|
var returnCode = spell.CallLuaFunction(owner, "onMagicPrepare", owner, target, spell);
|
|
|
|
//modify skill based on status effects
|
|
//Do this here to allow buffs like Resonance to increase range before checking CanCast()
|
|
owner.statusEffects.CallLuaFunctionByFlag((uint)StatusEffectFlags.ActivateOnCastStart, "onMagicCast", owner, spell);
|
|
|
|
this.target = (spell.mainTarget & ValidTarget.SelfOnly) != 0 ? owner : target;
|
|
|
|
errorResult = new CommandResult(owner.Id, 32553, 0);
|
|
if (returnCode == 0 && owner.CanUse(this.target, spell, errorResult))
|
|
{
|
|
OnStart();
|
|
}
|
|
else
|
|
{
|
|
interrupt = true;
|
|
}
|
|
}
|
|
|
|
public override void OnStart()
|
|
{
|
|
var returnCode = spell.CallLuaFunction(owner, "onMagicStart", owner, target, spell);
|
|
|
|
if (returnCode != 0)
|
|
{
|
|
interrupt = true;
|
|
errorResult = new CommandResult(target.Id, (ushort)(returnCode == -1 ? 32553 : returnCode), 0, 0, 0, 1);
|
|
}
|
|
else
|
|
{
|
|
// todo: check within attack range
|
|
float[] baseCastDuration = { 1.0f, 0.25f };
|
|
|
|
//There are no positional spells, so just check onCombo, need to check first because certain spells change aoe type/accuracy
|
|
//If owner is a player and the spell being used is part of the current combo
|
|
if (owner is Player && ((Player)owner).GetClass() == spell.job)
|
|
{
|
|
Player p = (Player)owner;
|
|
if (spell.comboStep == 1 || ((p.playerWork.comboNextCommandId[0] == spell.id || p.playerWork.comboNextCommandId[1] == spell.id)))
|
|
{
|
|
spell.CallLuaFunction(owner, "onCombo", owner, target, spell);
|
|
spell.isCombo = true;
|
|
}
|
|
}
|
|
|
|
//Check combo stuff here because combos can impact spell cast times
|
|
|
|
float spellSpeed = spell.castTimeMs;
|
|
|
|
if (!spell.IsInstantCast())
|
|
{
|
|
// command casting duration
|
|
if (owner is Player)
|
|
{
|
|
// todo: modify spellSpeed based on modifiers and stuff
|
|
((Player)owner).SendStartCastbar(spell.id, Utils.UnixTimeStampUTC(DateTime.Now.AddMilliseconds(spellSpeed)));
|
|
}
|
|
owner.GetSubState().chantId = 0xf0;
|
|
owner.SubstateModified();
|
|
owner.DoBattleAction(spell.id, (uint) 0x6F000000 | spell.castType, new CommandResult(target.Id, 30128, 1, 0, 1)); //You begin casting (6F000002: BLM, 6F000003: WHM, 0x6F000008: BRD)
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool Update(DateTime tick)
|
|
{
|
|
if (spell != null)
|
|
{
|
|
TryInterrupt();
|
|
|
|
if (interrupt)
|
|
{
|
|
OnInterrupt();
|
|
return true;
|
|
}
|
|
|
|
// todo: check weapon delay/haste etc and use that
|
|
var actualCastTime = spell.castTimeMs;
|
|
|
|
if ((tick - startTime).TotalMilliseconds >= spell.castTimeMs)
|
|
{
|
|
OnComplete();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void OnInterrupt()
|
|
{
|
|
// todo: send paralyzed/sleep message etc.
|
|
if (errorResult != null)
|
|
{
|
|
owner.GetSubState().chantId = 0x0;
|
|
owner.SubstateModified();
|
|
owner.DoBattleAction(spell.id, errorResult.animation, errorResult);
|
|
errorResult = null;
|
|
}
|
|
}
|
|
|
|
public override void OnComplete()
|
|
{
|
|
//How do combos/hitdirs work for aoe abilities or does that not matter for aoe?
|
|
HitDirection hitDir = owner.GetHitDirection(target);
|
|
bool hitTarget = false;
|
|
|
|
spell.targetFind.FindWithinArea(target, spell.validTarget, spell.aoeTarget);
|
|
isCompleted = true;
|
|
var targets = spell.targetFind.GetTargets();
|
|
|
|
owner.DoBattleCommand(spell, "magic");
|
|
}
|
|
|
|
public override void TryInterrupt()
|
|
{
|
|
if (interrupt)
|
|
return;
|
|
|
|
if (owner.statusEffects.HasStatusEffectsByFlag((uint)StatusEffectFlags.PreventSpell))
|
|
{
|
|
// todo: sometimes paralyze can let you attack, get random percentage of actually letting you attack
|
|
var list = owner.statusEffects.GetStatusEffectsByFlag((uint)StatusEffectFlags.PreventSpell);
|
|
uint effectId = 0;
|
|
if (list.Count > 0)
|
|
{
|
|
// todo: actually check proc rate/random chance of whatever effect
|
|
effectId = list[0].GetStatusEffectId();
|
|
}
|
|
interrupt = true;
|
|
return;
|
|
}
|
|
|
|
if (HasMoved())
|
|
{
|
|
errorResult = new CommandResult(owner.Id, 30211, 0);
|
|
errorResult.animation = 0x7F000002;
|
|
interrupt = true;
|
|
return;
|
|
}
|
|
|
|
interrupt = !CanCast();
|
|
}
|
|
|
|
private bool CanCast()
|
|
{
|
|
return owner.CanUse(target, spell);
|
|
}
|
|
|
|
private bool HasMoved()
|
|
{
|
|
return (owner.GetPosAsVector3() != startPos);
|
|
}
|
|
|
|
public override void Cleanup()
|
|
{
|
|
owner.GetSubState().chantId = 0x0;
|
|
owner.SubstateModified();
|
|
|
|
if (owner is Player)
|
|
{
|
|
((Player)owner).SendEndCastbar();
|
|
}
|
|
owner.aiContainer.UpdateLastActionTime(spell.animationDurationSeconds);
|
|
}
|
|
|
|
public BattleCommand GetSpell()
|
|
{
|
|
return spell;
|
|
}
|
|
}
|
|
}
|