project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs

125 lines
4.9 KiB
C#

using FFXIVClassic.Common;
using System;
using System.IO;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX18Packet
{
public const ushort OPCODE = 0x013B;
public const uint PACKET_SIZE = 0x148;
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Length - listOffset <= 18)
max = actionList.Length - listOffset;
else
max = 18;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)actionList.Length); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
binWriter.Seek(0x58, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0xA0, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0xC4, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0xE8, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
binWriter.Seek(0x130, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0x142, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].unknown);
listOffset += max;
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Count - listOffset <= 18)
max = actionList.Count - listOffset;
else
max = 18;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)max); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
binWriter.Seek(0x58, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0xA0, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0xC4, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0xE8, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
binWriter.Seek(0x130, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0x142, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].unknown);
listOffset += max;
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}