project-meteor-server/FFXIVClassic World Server/LinkshellManager.cs

157 lines
5.2 KiB
C#

using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server
{
class LinkshellManager
{
private Server mServer;
private Object mGroupLockReference;
private Dictionary<ulong, Group> mCurrentWorldGroupsReference;
private Dictionary<ulong, Linkshell> mLinkshellList = new Dictionary<ulong, Linkshell>();
public LinkshellManager(Server server, Object groupLock, Dictionary<ulong, Group> worldGroupList)
{
mServer = server;
mGroupLockReference = groupLock;
mCurrentWorldGroupsReference = worldGroupList;
}
//Creates a new linkshell and adds it to the list
public ulong CreateLinkshell(string name, ushort crest, uint master)
{
lock (mGroupLockReference)
{
ulong resultId = Database.CreateLinkshell(name, crest, master);
if (resultId >= 0)
{
Linkshell newLs = new Linkshell(resultId, mServer.GetGroupIndex(), name, crest, master, 0xa);
//Add founder to the LS
if (AddMemberToLinkshell(master, newLs.groupIndex))
{
mLinkshellList.Add(mServer.GetGroupIndex(), newLs);
mCurrentWorldGroupsReference.Add(mServer.GetGroupIndex(), newLs);
mServer.IncrementGroupIndex();
}
}
return resultId;
}
}
//Modifies the LS
public bool ModifyLinkshell()
{
return false;
}
//Creates a new linkshell and adds it to the list
public bool DeleteLinkshell(uint groupInstanceId)
{
if (mCurrentWorldGroupsReference.ContainsKey(groupInstanceId))
{
lock (mGroupLockReference)
{
Linkshell ls = (Linkshell)mCurrentWorldGroupsReference[groupInstanceId];
bool result = Database.DeleteLinkshell(ls.dbId);
if (result)
{
mCurrentWorldGroupsReference.Remove(groupInstanceId);
mLinkshellList.Remove(groupInstanceId);
return true;
}
}
}
return false;
}
//Adds a player to the linkshell
public bool AddMemberToLinkshell(uint charaId, ulong groupId)
{
//Get the LS
Linkshell ls = GetLinkshell(groupId);
if (ls == null)
return false;
//Add player to ls in db
lock (mGroupLockReference)
{
bool result = Database.LinkshellAddPlayer(ls.dbId, charaId);
if (result)
{
LinkshellMember newMember = new LinkshellMember(charaId, ls.dbId, 0, 0);
ls.members.Add(charaId, newMember);
return true;
}
else
return false;
}
}
//Removes a player from the linkshell
public bool RemoveMemberFromLinkshell(uint charaId, ulong groupId)
{
//Get the LS
Linkshell ls = GetLinkshell(groupId);
if (ls == null)
return false;
//Delete the player in the db
lock (mGroupLockReference)
{
bool result = Database.LinkshellRemovePlayer(ls.dbId, charaId);
if (!result)
return false;
//Remove from group instance
if (ls.members.ContainsKey(charaId))
ls.members.Remove(charaId);
return true;
}
}
//Get a single linkshell group either already instantiated or make one from the db
public Linkshell GetLinkshell(ulong id)
{
if (mLinkshellList.ContainsKey(id))
return mLinkshellList[id];
else
{
lock (mGroupLockReference)
{
Linkshell ls = Database.GetLinkshell(mServer.GetGroupIndex(), id);
if (ls != null)
{
ls.members = Database.GetLSMembers(id);
mLinkshellList.Add(id, ls);
mCurrentWorldGroupsReference.Add(mServer.GetGroupIndex(), ls);
mServer.IncrementGroupIndex();
return ls;
}
}
}
return null;
}
//Get the linkshells player is part of
public List<Linkshell> GetPlayerLinkshellMembership(uint charaId)
{
List<LinkshellMember> memberships = Database.GetPlayerLSMembership(charaId);
List<Linkshell> linkshells = new List<Linkshell>();
foreach (LinkshellMember membership in memberships)
linkshells.Add(GetLinkshell(membership.lsId));
return linkshells;
}
}
}