project-meteor-server/FFXIVClassic Map Server/WorldManager.cs
Tahir Akhlaq 335a59204c Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00

569 lines
21 KiB
C#

using FFXIVClassic_Map_Server;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.login;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server
{
class WorldManager
{
private DebugProg debug = new DebugProg();
private WorldMaster worldMaster = new WorldMaster();
private Dictionary<uint, Zone> zoneList;
private Dictionary<uint, ZoneEntrance> zoneEntranceList;
private Dictionary<uint, ActorClass> actorClasses = new Dictionary<uint,ActorClass>();
private Server mServer;
public WorldManager(Server server)
{
mServer = server;
}
public void LoadZoneList()
{
zoneList = new Dictionary<uint, Zone>();
int count1 = 0;
int count2 = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
zoneName,
regionId,
className,
dayMusic,
nightMusic,
battleMusic,
isIsolated,
isInn,
canRideChocobo,
canStealth,
isInstanceRaid
FROM server_zones
WHERE zoneName IS NOT NULL";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
Zone zone = new Zone(reader.GetUInt32(0), reader.GetString(1), reader.GetUInt16(2), reader.GetString(3), reader.GetUInt16(4), reader.GetUInt16(5), reader.GetUInt16(6), reader.GetBoolean(7), reader.GetBoolean(8), reader.GetBoolean(9), reader.GetBoolean(10), reader.GetBoolean(11));
zoneList[zone.actorId] = zone;
count1++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
parentZoneId,
privateAreaName,
className,
dayMusic,
nightMusic,
battleMusic
FROM server_zones_privateareas
WHERE privateAreaName IS NOT NULL";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint parentZoneId = reader.GetUInt32("parentZoneId");
if (zoneList.ContainsKey(parentZoneId))
{
Zone parent = zoneList[parentZoneId];
PrivateArea privArea = new PrivateArea(parent, reader.GetUInt32("id"), reader.GetString("className"), reader.GetString("privateAreaName"), 1, reader.GetUInt16("dayMusic"), reader.GetUInt16("nightMusic"), reader.GetUInt16("battleMusic"));
parent.AddPrivateArea(privArea);
}
else
continue;
count2++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Program.Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
}
public void LoadZoneEntranceList()
{
zoneEntranceList = new Dictionary<uint, ZoneEntrance>();
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
zoneId,
spawnType,
spawnX,
spawnY,
spawnZ,
spawnRotation,
privateAreaName
FROM server_zones_spawnlocations";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint id = reader.GetUInt32(0);
string privArea = null;
if (!reader.IsDBNull(7))
privArea = reader.GetString(7);
ZoneEntrance entance = new ZoneEntrance(reader.GetUInt32(1), privArea, reader.GetByte(2), reader.GetFloat(3), reader.GetFloat(4), reader.GetFloat(5), reader.GetFloat(6));
zoneEntranceList[id] = entance;
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Program.Log.Info(String.Format("Loaded {0} zone spawn locations.", count));
}
public void LoadActorClasses()
{
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
classPath,
displayNameId,
eventConditions
FROM gamedata_actor_class
WHERE classPath <> ''
";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint id = reader.GetUInt32("id");
string classPath = reader.GetString("classPath");
uint nameId = reader.GetUInt32("displayNameId");
string eventConditions = null;
if (!reader.IsDBNull(3))
eventConditions = reader.GetString("eventConditions");
else
eventConditions = "{}";
ActorClass actorClass = new ActorClass(id, classPath, nameId, eventConditions);
actorClasses.Add(id, actorClass);
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Program.Log.Info(String.Format("Loaded {0} actor classes.", count));
}
public void LoadSpawnLocations()
{
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
actorClassId,
uniqueId,
zoneId,
privateAreaName,
privateAreaLevel,
positionX,
positionY,
positionZ,
rotation,
actorState,
animationId,
customDisplayName
FROM server_spawn_locations
";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
string customName = null;
if (!reader.IsDBNull(11))
customName = reader.GetString("customDisplayName");
uint classId = reader.GetUInt32("actorClassId");
string uniqueId = reader.GetString("uniqueId");
uint zoneId = reader.GetUInt32("zoneId");
string privAreaName = reader.GetString("privateAreaName");
uint privAreaLevel = reader.GetUInt32("privateAreaLevel");
float x = reader.GetFloat("positionX");
float y = reader.GetFloat("positionY");
float z = reader.GetFloat("positionZ");
float rot = reader.GetFloat("rotation");
ushort state = reader.GetUInt16("actorState");
uint animId = reader.GetUInt32("animationId");
if (!actorClasses.ContainsKey(classId))
continue;
if (!zoneList.ContainsKey(zoneId))
continue;
Zone zone = zoneList[zoneId];
if (zone == null)
continue;
SpawnLocation spawn = new SpawnLocation(classId, uniqueId, zoneId, privAreaName, privAreaLevel, x, y, z, rot, state, animId);
zone.AddSpawnLocation(spawn);
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Program.Log.Info(String.Format("Loaded {0} spawn(s).", count));
}
public void SpawnAllActors()
{
Program.Log.Info("Spawning actors...");
foreach (Zone z in zoneList.Values)
z.SpawnAllActors(true);
}
//Moves the actor to the new zone if exists. No packets are sent nor position changed.
public void DoSeamlessZoneChange(Player player, uint destinationZoneId)
{
Area oldZone;
if (player.zone != null)
{
oldZone = player.zone;
oldZone.RemoveActorFromZone(player);
}
//Add player to new zone and update
Zone newZone = GetZone(destinationZoneId);
//This server does not contain that zoneId
if (newZone == null)
return;
newZone.AddActorToZone(player);
LuaEngine.OnZoneIn(player);
}
//Moves actor to new zone, and sends packets to spawn at the given zone entrance
public void DoZoneChange(Player player, uint zoneEntrance)
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Program.Log.Error("Given zone entrance was not found: " + zoneEntrance);
return;
}
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
DoZoneChange(player, ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
}
//Moves actor to new zone, and sends packets to spawn at the given coords.
public void DoZoneChange(Player player, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
Area oldZone;
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
oldZone = player.zone;
oldZone.RemoveActorFromZone(player);
}
//Add player to new zone and update
Area newArea;
if (destinationPrivateArea == null)
newArea = GetZone(destinationZoneId);
else
newArea = GetZone(destinationZoneId).GetPrivateArea(destinationPrivateArea, 0);
//This server does not contain that zoneId
if (newArea == null)
return;
newArea.AddActorToZone(player);
//Update player actor's properties
player.zoneId = newArea.actorId;
player.zone = newArea;
player.positionX = spawnX;
player.positionY = spawnY;
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x0), true, false);
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
LuaEngine.OnZoneIn(player);
}
//Moves actor within zone to spawn position
public void DoPlayerMoveInZone(Player player, uint zoneEntrance)
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Program.Log.Error("Given zone entrance was not found: " + zoneEntrance);
return;
}
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
if (ze.zoneId != player.zoneId)
return;
DoPlayerMoveInZone(player, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation, ze.spawnType);
}
//Moves actor within the zone
public void DoPlayerMoveInZone(Player player, float spawnX, float spawnY, float spawnZ, float spawnRotation, byte spawnType = 0xF)
{
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
player.zone.RemoveActorFromZone(player);
player.zone.AddActorToZone(player);
//Update player actor's properties;
player.positionX = spawnX;
player.positionY = spawnY;
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Send packets
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x0), true, false);
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(player.actorId, spawnType), true, false);
player.SendInstanceUpdate();
}
}
//Login Zone In
public void DoLogin(Player player)
{
//Add player to new zone and update
Zone zone = GetZone(player.zoneId);
//This server does not contain that zoneId
if (zone == null)
return;
//Set the current zone and add player
player.zone = zone;
LuaEngine.OnBeginLogin(player);
zone.AddActorToZone(player);
//Send packets
player.SendZoneInPackets(this, 0x1);
LuaEngine.OnLogin(player);
LuaEngine.OnZoneIn(player);
}
public void reloadZone(uint zoneId)
{
if (!zoneList.ContainsKey(zoneId))
return;
Zone zone = zoneList[zoneId];
//zone.clear();
//LoadNPCs(zone.actorId);
}
public Player GetPCInWorld(string name)
{
foreach (Zone zone in zoneList.Values)
{
Player p = zone.FindPCInZone(name);
if (p != null)
return p;
}
return null;
}
public Actor GetActorInWorld(uint charId)
{
foreach (Zone zone in zoneList.Values)
{
Actor a = zone.FindActorInZone(charId);
if (a != null)
return a;
}
return null;
}
public Player GetPCInWorld(uint charId)
{
foreach (Zone zone in zoneList.Values)
{
Player p = zone.FindPCInZone(charId);
if (p != null)
return p;
}
return null;
}
public Zone GetZone(uint zoneId)
{
if (!zoneList.ContainsKey(zoneId))
return null;
return zoneList[zoneId];
}
public WorldMaster GetActor()
{
return worldMaster;
}
public DebugProg GetDebugActor()
{
return debug;
}
public class ZoneEntrance
{
public uint zoneId;
public string privateAreaName;
public byte spawnType;
public float spawnX;
public float spawnY;
public float spawnZ;
public float spawnRotation;
public ZoneEntrance(uint zoneId, string privateAreaName, byte spawnType, float x, float y, float z, float rot)
{
this.zoneId = zoneId;
this.privateAreaName = privateAreaName;
this.spawnType = spawnType;
this.spawnX = x;
this.spawnY = y;
this.spawnZ = z;
this.spawnRotation = rot;
}
}
public ZoneEntrance GetZoneEntrance(uint entranceId)
{
if (zoneEntranceList.ContainsKey(entranceId))
return zoneEntranceList[entranceId];
else
return null;
}
public ActorClass GetActorClass(uint id)
{
if (actorClasses.ContainsKey(id))
return actorClasses[id];
else
return null;
}
}
}