project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs
Tahir Akhlaq 335a59204c Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00

34 lines
1.1 KiB
C#

using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class MoveActorToPositionPacket
{
public const ushort OPCODE = 0x00CF;
public const uint PACKET_SIZE = 0x50;
public static SubPacket BuildPacket(uint playerActorID, uint tarGetActorID, float x, float y, float z, float rot, ushort moveState)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((Single)x);
binWriter.Write((Single)y);
binWriter.Write((Single)z);
binWriter.Write((Single)rot);
binWriter.Write((ushort)moveState);
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, tarGetActorID, data);
return packet;
}
}
}