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# Conflicts: # FFXIVClassic Map Server/CommandProcessor.cs # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/PrivateArea.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/common/Utils.cs # FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorSpeedPacket
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{
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public const ushort OPCODE = 0x00D0;
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public const uint PACKET_SIZE = 0xA8;
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public const float DEFAULT_STOP = 0.0f;
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public const float DEFAULT_WALK = 2.0f;
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public const float DEFAULT_RUN = 5.0f;
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public static SubPacket BuildPacket(uint playerActorID, uint tarGetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Single)DEFAULT_STOP);
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binWriter.Write((UInt32)0);
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binWriter.Write((Single)DEFAULT_WALK);
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binWriter.Write((UInt32)1);
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binWriter.Write((Single)DEFAULT_RUN);
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binWriter.Write((UInt32)2);
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binWriter.Write((Single)DEFAULT_RUN);
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binWriter.Write((UInt32)3);
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binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
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binWriter.Write((UInt32)5);
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}
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}
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return new SubPacket(OPCODE, playerActorID, tarGetActorID, data);
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}
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public static SubPacket BuildPacket(uint playerActorID, uint tarGetActorID, float stopSpeed, float walkSpeed, float runSpeed)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Single)stopSpeed);
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binWriter.Write((UInt32)0);
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binWriter.Write((Single)walkSpeed);
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binWriter.Write((UInt32)1);
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binWriter.Write((Single)runSpeed);
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binWriter.Write((UInt32)2);
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binWriter.Write((Single)runSpeed);
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binWriter.Write((UInt32)3);
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binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
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binWriter.Write((UInt32)5);
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}
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}
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return new SubPacket(OPCODE, playerActorID, tarGetActorID, data);
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}
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}
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}
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