project-meteor-server/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs
Tahir Akhlaq 335a59204c Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00

18 lines
537 B
C#

using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetChocoboNamePacket
{
public const ushort OPCODE = 0x0198;
public const uint PACKET_SIZE = 0x40;
public static SubPacket BuildPacket(uint playerActorID, uint tarGetActorID, string name)
{
if (Encoding.Unicode.GetByteCount(name) >= 0x20)
name = "ERR: Too Long";
return new SubPacket(OPCODE, playerActorID, tarGetActorID, Encoding.ASCII.GetBytes(name));
}
}
}