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# Conflicts: # FFXIVClassic Map Server/CommandProcessor.cs # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/PrivateArea.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/common/Utils.cs # FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
18 lines
537 B
C#
18 lines
537 B
C#
using System.Text;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetChocoboNamePacket
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{
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public const ushort OPCODE = 0x0198;
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public const uint PACKET_SIZE = 0x40;
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public static SubPacket BuildPacket(uint playerActorID, uint tarGetActorID, string name)
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{
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if (Encoding.Unicode.GetByteCount(name) >= 0x20)
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name = "ERR: Too Long";
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return new SubPacket(OPCODE, playerActorID, tarGetActorID, Encoding.ASCII.GetBytes(name));
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}
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}
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}
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