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# Conflicts: # FFXIVClassic Map Server/CommandProcessor.cs # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/PrivateArea.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/common/Utils.cs # FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
16 lines
434 B
C#
16 lines
434 B
C#
using System;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetCurrentJobPacket
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{
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public const ushort OPCODE = 0x01A4;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint sourceActorID, uint tarGetActorID, uint jobId)
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{
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return new SubPacket(OPCODE, sourceActorID, tarGetActorID, BitConverter.GetBytes((uint)jobId));
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}
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}
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}
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