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40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.actors;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetPushEventConditionWithCircle
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{
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public const ushort OPCODE = 0x016F;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushCircleEventCondition condition)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Single)condition.radius);
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binWriter.Write((UInt32)0x44533088);
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binWriter.Write((Single)100.0f);
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binWriter.Seek(4, SeekOrigin.Current);
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binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x1)); //If == 0x10, Inverted Bounding Box
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger
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binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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}
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}
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return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
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}
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}
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}
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