project-meteor-server/FFXIVClassic Map Server/actors/world/WorldMaster.cs

41 lines
1.3 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.Actors
{
class WorldMaster : Actor
{
public WorldMaster() : base(0x5FF80001)
{
this.displayNameId = 0;
this.customDisplayName = "worldMaster";
this.actorName = "worldMaster";
this.className = "WorldMaster";
}
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList("/World/WorldMaster_event", false, false, false, false, false, null);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
}
public override List<SubPacket> GetSpawnPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return subpackets;
}
}
}