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https://bitbucket.org/Ioncannon/project-meteor-server.git
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42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using System;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.actors.director
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{
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class OpeningDirector : Director
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{
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public OpeningDirector(Player player, uint id) : base(player, id)
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{
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this.displayNameId = 0;
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this.customDisplayName = String.Format("openingDire_{0}_{1}", player.zone.zoneName, "04");
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this.actorName = String.Format("openingDire_{0}_{1}@{2:x3}{3:x2}", player.zone.zoneName, "04", player.zoneId, 0);
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this.actorName = this.actorName.Replace("Battle", "Btl");
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this.className = "OpeningDirector";
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this.eventConditions = new EventList();
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List<EventList.NoticeEventCondition> noticeEventList = new List<EventList.NoticeEventCondition>();
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noticeEventList.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE, 0x0));
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noticeEventList.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
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this.eventConditions.noticeEventConditions = noticeEventList;
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.CreateLuaParamList("/Director/OpeningDirector", false, false, false, false, 0x13881);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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}
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}
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