project-meteor-server/FFXIVClassic Map Server/actors/director/OpeningDirector.cs
2016-08-22 10:43:04 -04:00

42 lines
1.5 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.actors.director
{
class OpeningDirector : Director
{
public OpeningDirector(Player player, uint id) : base(player, id)
{
this.displayNameId = 0;
this.customDisplayName = String.Format("openingDire_{0}_{1}", player.zone.zoneName, "04");
this.actorName = String.Format("openingDire_{0}_{1}@{2:x3}{3:x2}", player.zone.zoneName, "04", player.zoneId, 0);
this.actorName = this.actorName.Replace("Battle", "Btl");
this.className = "OpeningDirector";
this.eventConditions = new EventList();
List<EventList.NoticeEventCondition> noticeEventList = new List<EventList.NoticeEventCondition>();
noticeEventList.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE, 0x0));
noticeEventList.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
this.eventConditions.noticeEventConditions = noticeEventList;
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList("/Director/OpeningDirector", false, false, false, false, 0x13881);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
}
}
}