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41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using FFXIVClassic_Map_Server.lua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class ActorInstantiatePacket
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{
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public const ushort OPCODE = 0x00CC;
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public const uint PACKET_SIZE = 0x128;
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public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List<LuaParam> initParams)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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int value1 = 0x00; //Instance ID?
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int value2 = 0x3040;
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binWriter.Write((Int16)value1);
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binWriter.Write((Int16)value2);
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binWriter.Write(Encoding.ASCII.GetBytes(objectName), 0, Encoding.ASCII.GetByteCount(objectName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(objectName));
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binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(className), 0, Encoding.ASCII.GetByteCount(className) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(className));
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binWriter.BaseStream.Seek(0x44, SeekOrigin.Begin);
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LuaUtils.WriteLuaParams(binWriter, initParams);
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}
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}
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return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
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}
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}
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}
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