project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs
2016-08-22 10:43:04 -04:00

83 lines
2.6 KiB
C#

using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorAppearancePacket
{
public const ushort OPCODE = 0x00D6;
public const uint PACKET_SIZE = 0x128;
public const int SIZE = 0;
public const int COLORINFO = 1;
public const int FACEINFO = 2;
public const int HIGHLIGHT_HAIR = 3;
public const int VOICE = 4;
public const int MAINHAND = 5;
public const int OFFHAND = 6;
public const int SPMAINHAND = 7;
public const int SPOFFHAND = 8;
public const int THROWING = 9;
public const int PACK = 10;
public const int POUCH = 11;
public const int HEADGEAR = 12;
public const int BODYGEAR = 13;
public const int LEGSGEAR = 14;
public const int HANDSGEAR = 15;
public const int FEETGEAR = 16;
public const int WAISTGEAR = 17;
public const int NECKGEAR = 18;
public const int L_EAR = 19;
public const int R_EAR = 20;
public const int R_WRIST = 21;
public const int L_WRIST = 22;
public const int R_RINGFINGER = 23;
public const int L_RINGFINGER = 24;
public const int R_INDEXFINGER = 25;
public const int L_INDEXFINGER = 26;
public const int UNKNOWN = 27;
public uint modelID;
public uint[] appearanceIDs;
public SetActorAppearancePacket(uint modelID)
{
this.modelID = modelID;
appearanceIDs = new uint[28];
}
public SetActorAppearancePacket(uint modelID, uint[] appearanceTable)
{
this.modelID = modelID;
appearanceIDs = appearanceTable;
}
public SubPacket BuildPacket(uint playerActorID, uint actorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((uint)modelID);
for (int i = 0; i < appearanceIDs.Length; i++)
{
binWriter.Write((uint)i);
binWriter.Write((uint)appearanceIDs[i]);
}
binWriter.Seek(0x100, SeekOrigin.Begin);
binWriter.Write(appearanceIDs.Length);
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
return packet;
}
}
}