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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using System.IO;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorAppearancePacket
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{
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public const ushort OPCODE = 0x00D6;
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public const uint PACKET_SIZE = 0x128;
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public const int SIZE = 0;
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public const int COLORINFO = 1;
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public const int FACEINFO = 2;
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public const int HIGHLIGHT_HAIR = 3;
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public const int VOICE = 4;
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public const int MAINHAND = 5;
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public const int OFFHAND = 6;
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public const int SPMAINHAND = 7;
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public const int SPOFFHAND = 8;
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public const int THROWING = 9;
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public const int PACK = 10;
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public const int POUCH = 11;
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public const int HEADGEAR = 12;
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public const int BODYGEAR = 13;
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public const int LEGSGEAR = 14;
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public const int HANDSGEAR = 15;
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public const int FEETGEAR = 16;
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public const int WAISTGEAR = 17;
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public const int NECKGEAR = 18;
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public const int L_EAR = 19;
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public const int R_EAR = 20;
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public const int R_WRIST = 21;
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public const int L_WRIST = 22;
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public const int R_RINGFINGER = 23;
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public const int L_RINGFINGER = 24;
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public const int R_INDEXFINGER = 25;
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public const int L_INDEXFINGER = 26;
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public const int UNKNOWN = 27;
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public uint modelID;
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public uint[] appearanceIDs;
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public SetActorAppearancePacket(uint modelID)
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{
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this.modelID = modelID;
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appearanceIDs = new uint[28];
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}
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public SetActorAppearancePacket(uint modelID, uint[] appearanceTable)
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{
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this.modelID = modelID;
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appearanceIDs = appearanceTable;
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}
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public SubPacket BuildPacket(uint playerActorID, uint actorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((uint)modelID);
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for (int i = 0; i < appearanceIDs.Length; i++)
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{
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binWriter.Write((uint)i);
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binWriter.Write((uint)appearanceIDs[i]);
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}
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binWriter.Seek(0x100, SeekOrigin.Begin);
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binWriter.Write(appearanceIDs.Length);
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}
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}
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SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
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return packet;
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}
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}
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}
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