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38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorNamePacket
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{
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public const ushort OPCODE = 0x013D;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)displayNameID);
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if (customName != null && (displayNameID == 0 || displayNameID == 0xFFFFFFFF))
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{
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binWriter.Write(Encoding.ASCII.GetBytes(customName), 0, Encoding.ASCII.GetByteCount(customName) >= 0x20 ? 0x19 : Encoding.ASCII.GetByteCount(customName));
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}
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}
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}
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SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
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return packet;
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}
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}
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}
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