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31 lines
963 B
C#
31 lines
963 B
C#
using FFXIVClassic.Common;
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using System;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class _0x132Packet
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{
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public const ushort OPCODE = 0x132;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(uint playerActorID, ushort number, string function)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)number);
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binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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