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36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetNoticeEventCondition
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{
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public const ushort OPCODE = 0x016B;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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string eventName = "";
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Byte)0);
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binWriter.Write((Byte)0);
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binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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