project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs
2016-01-23 20:12:04 -05:00

41 lines
1.3 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetPushEventConditionWithCircle
{
public const ushort OPCODE = 0x016F;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
string eventName = "";
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Single)0.0f);
binWriter.Write((UInt32)0);
binWriter.Write((Single)0.0f);
binWriter.Seek(4, SeekOrigin.Current);
binWriter.Write((Byte)0);
binWriter.Write((Byte)0);
binWriter.Write((Byte)0);
binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}