project-meteor-server/FFXIVClassic Map Server/packets/receive
Filip Maj bcb609e4f6 Merge branch 'inventory_refactor' into develop
# Conflicts:
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/Character.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
#	FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs
#	FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
#	FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
#	data/scripts/commands/gm/giveitem.lua
2019-05-06 15:59:09 -04:00
..
events Realized the start event packet after a zoneIn kickevent is weird and malformed, fixed for that usecase. Fixed bug with getting PrivateArea script. Missing area scripts now don't show a message (they were optional). Finished scripting out Limsa opening battle. 2017-03-19 11:39:21 -04:00
recruitment servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
social servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
supportdesk servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
_0x02ReceivePacket.cs servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
ChatMessagePacket.cs servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
CountdownRequestPacket.cs Implemented countdowns. 2017-10-01 12:39:46 -04:00
GroupCreatedPacket.cs Cleanup the messy imports. 2019-05-06 13:39:24 -04:00
HandshakePacket.cs servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
LangaugeCodePacket.cs servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
LockTargetPacket.cs servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
ParameterDataRequestPacket.cs servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
PingPacket.cs servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
SetTargetPacket.cs fixed auto attack (<3 showmo) 2017-10-03 07:32:32 +01:00
UpdateItemPackagePacket.cs Added the UpdateItemPackage packet used to signal the server to send bazaar item info. Added a transaction method in WorldManager. Fixed some inventory bugs. InvItems now track what player, itempackage, and itemslot they are in... and may have their quantity set from there. Fixed DB SetQuantity bug. 2017-12-10 13:38:53 -05:00
UpdatePlayerPositionPacket.cs servers now log (almost) everything to file 2016-06-09 19:48:06 +01:00
ZoneInCompletePacket.cs Overhaul of the director system and opening quests. Private Areas further implemented as well. 2017-03-07 00:09:37 -05:00