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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
MarketEntrance.lua - Script mostly laid out and documented. Some debugging info left in while various warp locations and PrivateAreas still need finishing up. CraftCommand.lua - WIP on crafting menu + minigame. Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently. DummyCommand.lua - WIP on Mining minigame. Still lots missing but it's a start. Cannot use mining nodes ingame currently without modifying KickEventPacket.cs Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
60 lines
2.7 KiB
C#
60 lines
2.7 KiB
C#
/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Map.actors;
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using System;
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using System.IO;
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using System.Text;
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using Meteor.Common;
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namespace Meteor.Map.packets.send.actor.events
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{
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class SetPushEventConditionWithTriggerBox
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{
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public const ushort OPCODE = 0x0175;
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public const uint PACKET_SIZE = 0x60;
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public static SubPacket BuildPacket(uint sourceActorId, EventList.PushBoxEventCondition condition)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)condition.bgObj); // bgObj
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binWriter.Write((UInt32)condition.layout); // Layout
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binWriter.Write((UInt32)4); // Actor? Always 4 in 1.23
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binWriter.Seek(8, SeekOrigin.Current); // Unknowns
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binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x0)); //If == 0x10, Inverted Bounding Box
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binWriter.Write((Byte)3);
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binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger;
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binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(condition.conditionName));
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binWriter.Seek(55, SeekOrigin.Begin);
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binWriter.Write((Byte)0); // Unknown
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binWriter.Write(Encoding.ASCII.GetBytes(condition.reactName), 0, Encoding.ASCII.GetByteCount(condition.reactName) >= 0x04 ? 0x04 : Encoding.ASCII.GetByteCount(condition.reactName));
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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} |