mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
312 lines
11 KiB
C#
312 lines
11 KiB
C#
using FFXIVClassic.Common;
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using FFXIVClassic_World_Server.DataObjects;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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namespace FFXIVClassic_World_Server
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{
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class Server
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{
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public const int FFXIV_MAP_PORT = 54992;
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public const int BUFFER_SIZE = 0xFFFF; //Max basepacket size is 0xFFFF
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public const int BACKLOG = 100;
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public const int HEALTH_THREAD_SLEEP_TIME = 5;
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private static Server mSelf;
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private Socket mServerSocket;
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WorldManager mWorldManager;
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PacketProcessor mPacketProcessor;
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private List<ClientConnection> mConnectionList = new List<ClientConnection>();
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private Dictionary<uint, Session> mZoneSessionList = new Dictionary<uint, Session>();
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private Dictionary<uint, Session> mChatSessionList = new Dictionary<uint, Session>();
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public Server()
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{
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mSelf = this;
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}
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public static Server GetServer()
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{
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return mSelf;
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}
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public bool StartServer()
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{
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mPacketProcessor = new PacketProcessor(this);
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mWorldManager = new WorldManager(this);
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mWorldManager.LoadZoneServerList();
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mWorldManager.ConnectToZoneServers();
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IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT));
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try
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{
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mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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}
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catch (Exception e)
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{
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throw new ApplicationException("Could not Create socket, check to make sure not duplicating port", e);
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}
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try
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{
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mServerSocket.Bind(serverEndPoint);
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mServerSocket.Listen(BACKLOG);
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}
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catch (Exception e)
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{
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throw new ApplicationException("Error occured while binding socket, check inner exception", e);
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}
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try
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{
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mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
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}
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catch (Exception e)
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{
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throw new ApplicationException("Error occured starting listeners, check inner exception", e);
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}
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Console.ForegroundColor = ConsoleColor.White;
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Program.Log.Info("World Server accepting connections @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
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Console.ForegroundColor = ConsoleColor.Gray;
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return true;
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}
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#region Socket Handling
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private void AcceptCallback(IAsyncResult result)
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{
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ClientConnection conn = null;
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Socket socket = (System.Net.Sockets.Socket)result.AsyncState;
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try
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{
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conn = new ClientConnection();
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conn.socket = socket.EndAccept(result);
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conn.buffer = new byte[BUFFER_SIZE];
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lock (mConnectionList)
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{
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mConnectionList.Add(conn);
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}
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Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port);
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//Queue recieving of data from the connection
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conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
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//Queue the accept of the next incomming connection
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mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
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}
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catch (SocketException)
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{
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if (conn != null)
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{
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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}
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}
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mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
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}
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catch (Exception)
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{
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if (conn != null)
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{
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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}
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}
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mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
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}
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}
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public void AddSession(ClientConnection connection, Session.Channel type, uint id)
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{
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Session session = new Session(id, connection, type);
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switch (type)
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{
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case Session.Channel.ZONE:
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if (!mZoneSessionList.ContainsKey(id))
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mZoneSessionList.Add(id, session);
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break;
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case Session.Channel.CHAT:
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if (!mChatSessionList.ContainsKey(id))
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mChatSessionList.Add(id, session);
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break;
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}
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}
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public void RemoveSession(Session.Channel type, uint id)
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{
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switch (type)
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{
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case Session.Channel.ZONE:
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if (mZoneSessionList.ContainsKey(id))
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{
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mZoneSessionList[id].clientSocket.Disconnect();
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mConnectionList.Remove(mZoneSessionList[id].clientSocket);
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mZoneSessionList.Remove(id);
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}
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break;
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case Session.Channel.CHAT:
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if (mChatSessionList.ContainsKey(id))
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{
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mChatSessionList[id].clientSocket.Disconnect();
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mConnectionList.Remove(mChatSessionList[id].clientSocket);
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mChatSessionList.Remove(id);
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}
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break;
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}
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}
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public Session GetSession(uint targetSession, Session.Channel type = Session.Channel.ZONE)
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{
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switch (type)
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{
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case Session.Channel.ZONE:
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if (mZoneSessionList.ContainsKey(targetSession))
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return mZoneSessionList[targetSession];
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break;
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case Session.Channel.CHAT:
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if (mChatSessionList.ContainsKey(targetSession))
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return mChatSessionList[targetSession];
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break;
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}
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return null;
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}
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/// <summary>
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/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
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/// </summary>
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/// <param name="result"></param>
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private void ReceiveCallback(IAsyncResult result)
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{
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ClientConnection conn = (ClientConnection)result.AsyncState;
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//Check if disconnected
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if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0))
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{
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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}
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return;
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}
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try
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{
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int bytesRead = conn.socket.EndReceive(result);
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bytesRead += conn.lastPartialSize;
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if (bytesRead >= 0)
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{
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int offset = 0;
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//Build packets until can no longer or out of data
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while (true)
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{
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BasePacket basePacket = BuildPacket(ref offset, conn.buffer, bytesRead);
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//If can't build packet, break, else process another
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if (basePacket == null)
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break;
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else
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{
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mPacketProcessor.ProcessPacket(conn, basePacket);
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}
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}
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//Not all bytes consumed, transfer leftover to beginning
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if (offset < bytesRead)
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Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
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conn.lastPartialSize = bytesRead - offset;
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//Build any queued subpackets into basepackets and send
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conn.FlushQueuedSendPackets();
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if (offset < bytesRead)
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//Need offset since not all bytes consumed
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conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
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else
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//All bytes consumed, full buffer available
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conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
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}
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else
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{
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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}
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}
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}
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catch (SocketException)
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{
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if (conn.socket != null)
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{
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lock (mConnectionList)
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{
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mConnectionList.Remove(conn);
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}
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}
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}
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}
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/// <summary>
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/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
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/// </summary>
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/// <param name="offset">Current offset in buffer.</param>
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/// <param name="buffer">Incoming buffer.</param>
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/// <returns>Returns either a BasePacket or null if not enough data.</returns>
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public BasePacket BuildPacket(ref int offset, byte[] buffer, int bytesRead)
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{
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BasePacket newPacket = null;
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//Too small to even get length
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if (bytesRead <= offset)
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return null;
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ushort packetSize = BitConverter.ToUInt16(buffer, offset);
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//Too small to whole packet
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if (bytesRead < offset + packetSize)
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return null;
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if (buffer.Length < offset + packetSize)
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return null;
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try
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{
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newPacket = new BasePacket(buffer, ref offset);
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}
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catch (OverflowException)
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{
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return null;
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}
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return newPacket;
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}
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#endregion
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public WorldManager GetWorldManager()
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{
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return mWorldManager;
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}
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}
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}
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