project-meteor-server/FFXIVClassic Map Server/actors/chara/Character.cs

82 lines
2.6 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.actors.chara;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class Character:Actor
{
public const int SIZE = 0;
public const int COLORINFO = 1;
public const int FACEINFO = 2;
public const int HIGHLIGHT_HAIR = 3;
public const int VOICE = 4;
public const int WEAPON1 = 5;
public const int WEAPON2 = 6;
public const int WEAPON3 = 7;
public const int UNKNOWN1 = 8;
public const int UNKNOWN2 = 9;
public const int UNKNOWN3 = 10;
public const int UNKNOWN4 = 11;
public const int HEADGEAR = 12;
public const int BODYGEAR = 13;
public const int LEGSGEAR = 14;
public const int HANDSGEAR = 15;
public const int FEETGEAR = 16;
public const int WAISTGEAR = 17;
public const int UNKNOWN5 = 18;
public const int R_EAR = 19;
public const int L_EAR = 20;
public const int UNKNOWN6 = 21;
public const int UNKNOWN7 = 22;
public const int R_FINGER = 23;
public const int L_FINGER = 24;
public uint modelID;
public uint[] appearanceIDs = new uint[0x1D];
public uint animationId = 0;
public uint currentTarget = 0xC0000000;
public uint currentLockedTarget = 0xC0000000;
public uint currentActorIcon = 0;
public Work work = new Work();
public CharaWork charaWork = new CharaWork();
public PlayerWork playerWork = new PlayerWork();
public Character(uint actorID) : base(actorID)
{
}
public SubPacket createAppearancePacket(uint playerActorId)
{
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelID, appearanceIDs);
return setappearance.buildPacket(actorId, playerActorId);
}
public SubPacket createInitStatusPacket(uint playerActorId)
{
return (SetActorStatusAllPacket.buildPacket(actorId, playerActorId, charaWork.status));
}
public SubPacket createSetActorIconPacket(uint playerActorId)
{
return SetActorIconPacket.buildPacket(actorId, playerActorId, currentActorIcon);
}
public SubPacket createIdleAnimationPacket(uint playerActorId)
{
return SetActorIdleAnimationPacket.buildPacket(actorId, playerActorId, animationId);
}
}
}