mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using FFXIVClassic_Lobby_Server.packets;
|
|
using FFXIVClassic_Map_Server.actors.chara;
|
|
using FFXIVClassic_Map_Server.packets.send.actor;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace FFXIVClassic_Map_Server.dataobjects.chara
|
|
{
|
|
class Character:Actor
|
|
{
|
|
public const int SIZE = 0;
|
|
public const int COLORINFO = 1;
|
|
public const int FACEINFO = 2;
|
|
public const int HIGHLIGHT_HAIR = 3;
|
|
public const int VOICE = 4;
|
|
public const int WEAPON1 = 5;
|
|
public const int WEAPON2 = 6;
|
|
public const int WEAPON3 = 7;
|
|
public const int UNKNOWN1 = 8;
|
|
public const int UNKNOWN2 = 9;
|
|
public const int UNKNOWN3 = 10;
|
|
public const int UNKNOWN4 = 11;
|
|
public const int HEADGEAR = 12;
|
|
public const int BODYGEAR = 13;
|
|
public const int LEGSGEAR = 14;
|
|
public const int HANDSGEAR = 15;
|
|
public const int FEETGEAR = 16;
|
|
public const int WAISTGEAR = 17;
|
|
public const int UNKNOWN5 = 18;
|
|
public const int R_EAR = 19;
|
|
public const int L_EAR = 20;
|
|
public const int UNKNOWN6 = 21;
|
|
public const int UNKNOWN7 = 22;
|
|
public const int R_FINGER = 23;
|
|
public const int L_FINGER = 24;
|
|
|
|
public uint modelID;
|
|
public uint[] appearanceIDs = new uint[0x1D];
|
|
|
|
public uint animationId = 0;
|
|
|
|
public uint currentTarget = 0xC0000000;
|
|
public uint currentLockedTarget = 0xC0000000;
|
|
|
|
public uint currentActorIcon = 0;
|
|
|
|
public Work work = new Work();
|
|
public CharaWork charaWork = new CharaWork();
|
|
public PlayerWork playerWork = new PlayerWork();
|
|
|
|
public Character(uint actorID) : base(actorID)
|
|
{
|
|
}
|
|
|
|
public SubPacket createAppearancePacket(uint playerActorId)
|
|
{
|
|
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelID, appearanceIDs);
|
|
return setappearance.buildPacket(actorId, playerActorId);
|
|
}
|
|
|
|
public SubPacket createInitStatusPacket(uint playerActorId)
|
|
{
|
|
return (SetActorStatusAllPacket.buildPacket(actorId, playerActorId, charaWork.status));
|
|
}
|
|
|
|
public SubPacket createSetActorIconPacket(uint playerActorId)
|
|
{
|
|
return SetActorIconPacket.buildPacket(actorId, playerActorId, currentActorIcon);
|
|
}
|
|
|
|
public SubPacket createIdleAnimationPacket(uint playerActorId)
|
|
{
|
|
return SetActorIdleAnimationPacket.buildPacket(actorId, playerActorId, animationId);
|
|
}
|
|
|
|
}
|
|
|
|
}
|