project-meteor-server/Map Server/Actors
2022-02-05 14:21:57 -05:00
..
Area Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work. 2022-02-05 14:05:32 -05:00
Chara Merge branch 'ioncannon/quest_system' into Jorge/quest_system 2022-02-05 14:21:57 -05:00
Command Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Debug Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Director Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work. 2022-02-05 14:05:32 -05:00
Group Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work. 2022-02-05 14:05:32 -05:00
Judge Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Quest Removed all the unique talk defaults for Wil region (thx Jorge). Got most of man0l0 working with the new system. Fixed nullterm str parsing. 2022-01-27 17:38:15 -05:00
World Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Actor.cs Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work. 2022-02-05 14:05:32 -05:00
EventList.cs SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city 2020-09-25 18:15:54 -04:00
StaticActors.cs Started mass overhaul of quests and related components like small talk. Fixed some scripts. More fixes required. 2022-01-24 23:49:10 -05:00