project-meteor-server/FFXIVClassic Map Server/actors/chara/ai/TargetFind.cs
2017-07-09 00:27:15 +01:00

134 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic.Common;
// port of dsp's ai code https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/
namespace FFXIVClassic_Map_Server.actors.chara.ai
{
[Flags]
enum TargetFindFlags : ushort
{
None,
All, // able to target players who arent in party
Alliance, // alliance
Pet, // allow targeting pets
ZoneWide, //
Dead, // allow targeting of dead players
}
enum TargetFindCharacterType
{
None,
PlayerToPlayer, // player can target all players in party
PlayerToBattleNpc, // player can target all battlenpc (excluding player owned pets)
BattleNpcToBattleNpc, // battlenpc can target other battlenpcs
BattleNpcToPlayer, // battlenpc can target players
}
enum TargetFindAOEType
{
None,
Circle,
Cone,
Box
}
enum TargetFindAOERadiusType
{
Target,
Self
}
class TargetFind
{
private Character owner;
private Character target;
private TargetFindCharacterType findType;
private TargetFindFlags findFlags;
private TargetFindAOEType aoeType;
private Vector3 targetPosition;
private float range;
private float angle;
private List<Character> targets;
public TargetFind(Character owner)
{
this.owner = owner;
Reset();
}
public void Reset()
{
this.target = null;
this.findType = TargetFindCharacterType.None;
this.findFlags = TargetFindFlags.None;
this.targetPosition = null;
this.range = 0.0f;
this.angle = 0.0f;
}
public void SetAOEType(TargetFindAOEType type, float range = -1.0f, float angle = -1.0f)
{
aoeType = type;
range = range != -1.0f ? range : 0.0f;
angle = angle != -1.0f ? angle : 0.0f;
}
public void FindTarget(Character target, TargetFindFlags flags)
{
findFlags = flags;
this.target = null;
this.targetPosition = new Vector3(target.positionX, target.positionY, target.positionZ);
AddTarget(target, false);
}
public void FindWithinArea(Character target, float radius, TargetFindFlags flags)
{
}
private void AddTarget(Character target, bool withPet)
{
if (CanTarget(target))
targets.Add(target);
// todo: add pets too
}
private void AddAllInParty(Character target, bool withPet)
{
}
private void AddAllInAlliance(Character target, bool withPet)
{
}
public bool CanTarget(Character target)
{
// already targeted, dont target again
if (targets.Contains(target))
return false;
// cant target dead
if ((findFlags & TargetFindFlags.Dead) == 0 && target.IsDead())
return false;
// cant target if player is zoning
if (target is Player && ((Player)target).playerSession.isUpdatesLocked)
return false;
return true;
}
}
}