project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs
2016-06-14 21:29:10 +01:00

30 lines
1.0 KiB
C#

using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetEventStatus
{
public const ushort OPCODE = 0x0136;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, bool enabled, byte unknown2, string conditionName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)(enabled ? 1 : 0));
binWriter.Write((Byte)unknown2);
binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName));
}
}
return new SubPacket(OPCODE, sourceActorID, playerActorID, data);
}
}
}