project-meteor-server/Data/scripts/commands/gm/spawn.lua
CuriousJorge bad51717c2 Minor script fixes
=============
ChocoboRideCommand - Fixed the mount speed to be retail accurate.
TeleportCommand            - Added anima costs, mount check, and placeholder for Favoured destinations
nudge/spawn/warpid        - Plus 1 to GetPos() arrays
2022-01-28 02:29:45 -05:00

43 lines
1.1 KiB
Lua

require("global");
properties = {
permissions = 0,
parameters = "d",
description = "Spawns a actor",
}
function onTrigger(player, argc, actorClassId, width, height)
if (actorClassId == nil) then
player:SendMessage(0x20, "", "No actor class id provided.");
return;
end
local pos = player:GetPos();
local x = pos[1];
local y = pos[2];
local z = pos[3];
local rot = pos[4];
local zone = pos[5];
actorClassId = tonumber(actorClassId);
if (actorClassId ~= nil) then
zone = player:GetZone();
local w = tonumber(width) or 0;
local h = tonumber(height) or 0;
printf("%f %f %f", x, y, z);
--local x, y, z = player.GetPos();
for i = 0, w do
for j = 0, h do
actor = zone:SpawnActor(actorClassId, "test", x + (i - (w / 2) * 3), y, z + (j - (h / 2) * 3), rot);
actor.SetAppearance(1001149)
end
end
end
if (actor == nil) then
player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
end
end;