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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
============= ChocoboRideCommand - Fixed the mount speed to be retail accurate. TeleportCommand - Added anima costs, mount check, and placeholder for Favoured destinations nudge/spawn/warpid - Plus 1 to GetPos() arrays
43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
require("global");
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properties = {
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permissions = 0,
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parameters = "d",
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description = "Spawns a actor",
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}
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function onTrigger(player, argc, actorClassId, width, height)
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if (actorClassId == nil) then
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player:SendMessage(0x20, "", "No actor class id provided.");
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return;
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end
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local pos = player:GetPos();
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local x = pos[1];
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local y = pos[2];
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local z = pos[3];
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local rot = pos[4];
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local zone = pos[5];
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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zone = player:GetZone();
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local w = tonumber(width) or 0;
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local h = tonumber(height) or 0;
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printf("%f %f %f", x, y, z);
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--local x, y, z = player.GetPos();
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for i = 0, w do
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for j = 0, h do
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actor = zone:SpawnActor(actorClassId, "test", x + (i - (w / 2) * 3), y, z + (j - (h / 2) * 3), rot);
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actor.SetAppearance(1001149)
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end
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end
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end
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if (actor == nil) then
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player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
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end
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end; |