project-meteor-server/Map Server/Actors
CuriousJorge 4fc5762d41 Teleport command touch-ups.
PopulaceCompanyWarp made to look more retail authentic.  Can't figure out how to make it not play the 'npc untargeted' sound though like retail.
Music command has second argument for transition type.  Added an overloaded function in Player.cs to support this.
Setappearance adjusted to work again on player targets.
DftWil updated to cover near everything.
Re-added shop-related luas that were removed for some reason.
2022-02-05 13:56:58 -05:00
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Area Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Chara Teleport command touch-ups. 2022-02-05 13:56:58 -05:00
Command Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Debug Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Director Removed all the unique talk defaults for Wil region (thx Jorge). Got most of man0l0 working with the new system. Fixed nullterm str parsing. 2022-01-27 17:38:15 -05:00
Group Fix lowercase Actors/Group/work 2019-06-21 03:17:16 +02:00
Judge Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Quest Removed all the unique talk defaults for Wil region (thx Jorge). Got most of man0l0 working with the new system. Fixed nullterm str parsing. 2022-01-27 17:38:15 -05:00
World Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
Actor.cs Started mass overhaul of quests and related components like small talk. Fixed some scripts. More fixes required. 2022-01-24 23:49:10 -05:00
EventList.cs SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city 2020-09-25 18:15:54 -04:00
StaticActors.cs Started mass overhaul of quests and related components like small talk. Fixed some scripts. More fixes required. 2022-01-24 23:49:10 -05:00