.. |
actors
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add some more locks, fixed typo in AddHP, add missing ability
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2017-08-23 03:22:17 +01:00 |
dataobjects
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(badly) ported dsp's pathfind code
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2017-08-16 17:25:32 +01:00 |
lua
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stubbed some more states
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2017-08-02 23:09:04 +01:00 |
navmesh
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moved vector3 to common
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2017-06-29 19:14:03 +01:00 |
packets
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(badly) ported dsp's pathfind code
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2017-08-16 17:25:32 +01:00 |
Properties
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initial navmesh stuff
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2017-06-29 18:45:39 +01:00 |
utils
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(badly) ported dsp's pathfind code
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2017-08-16 17:25:32 +01:00 |
App.config
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initial navmesh stuff
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2017-06-29 18:45:39 +01:00 |
CommandProcessor.cs
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fix crash in gm command thing, commit stupid shit i havent figured out yet
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2017-08-21 00:40:41 +01:00 |
ConfigConstants.cs
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added db launch args and improved import time on gamedata_actor_class.sql
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2017-03-25 04:36:19 +00:00 |
Database.cs
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Split update hotbar function into seperate command and recast functions, fixed recast packet spam, recast timers now reset when commands are added to the hotbar and when changing classes, and are now saved in the databse correctly and sent on login. Merged demo's changes.
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2017-08-22 14:50:53 -05:00 |
FFXIVClassic Map Server.csproj
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stubbed some more states
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2017-08-02 23:09:04 +01:00 |
inventorys_packets.txt
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New debug packets.
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2015-10-04 22:42:20 -04:00 |
NLog.config
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Fixed NLog config for map server. Added some debug printouts while testing.
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2016-08-29 09:03:48 -04:00 |
NLog.xsd
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accidentally mass replaced "target", fixed now
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2016-06-15 04:27:25 +01:00 |
packages.config
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initial navmesh stuff
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2017-06-29 18:45:39 +01:00 |
PacketProcessor.cs
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Add equip ability functions
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2017-07-11 09:08:50 -05:00 |
Program.cs
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fixed high cpu usage caused by spawning stupid amounts of script objects each tick
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2017-07-18 04:54:05 +01:00 |
Server.cs
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stubbed some more states
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2017-08-02 23:09:04 +01:00 |
SharpNav.dll
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initial navmesh stuff
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2017-06-29 18:45:39 +01:00 |
WorldManager.cs
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stubbed some more states
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2017-08-02 23:09:04 +01:00 |