Logo
Explore Help
Sign In
cassidy/project-meteor-server
1
0
Fork 0
You've already forked project-meteor-server
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-05-20 08:26:59 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
5c8277fbb9a76c589dcbcf6c5a90944e78fac4a1
project-meteor-server/FFXIVClassic Map Server/packets
History
Filip Maj 5c8277fbb9 Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
2016-01-28 23:24:20 -05:00
..
receive
Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
2016-01-28 23:24:20 -05:00
send
More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
2016-01-25 01:10:43 -05:00
BasePacket.cs
Redid the initial handshake code to handle the found connection type field. Server should no longer create two player objects and code has been reduced. Removed instances of connection1/2 getters... server simply sends packets down zone connection. Fixed issue with world manager not zoning in player due to missing 0x2 packet.
2016-01-19 21:47:59 -05:00
SubPacket.cs
Connection working again. Fixed type 7 ping packet.
2015-10-15 22:17:21 -04:00
Powered by Gitea Version: 1.24.5 Page: 71ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API