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60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using Meteor.Map.Actors;
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namespace Meteor.Map.actors.chara.ai.state
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{
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class InactiveState : State
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{
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private DateTime endTime;
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private uint durationMs;
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public InactiveState(Character owner, uint durationMs, bool canChangeState) :
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base(owner, null)
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{
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if (!canChangeState)
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owner.aiContainer.InterruptStates();
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this.durationMs = durationMs;
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endTime = DateTime.Now.AddMilliseconds(durationMs);
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}
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public override bool Update(DateTime tick)
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{
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if (durationMs == 0)
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{
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if (owner.IsDead())
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return true;
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if (!owner.statusEffects.HasStatusEffectsByFlag(StatusEffectFlags.PreventMovement))
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return true;
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}
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if (durationMs != 0 && tick > endTime)
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{
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return true;
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}
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return false;
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}
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}
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}
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