project-meteor-server/FFXIVClassic Map Server/actors/chara/ai/HateContainer.cs
Tahir Akhlaq 637f7f3d95 added status effect class
- todo: load info into effects
- todo: create a container, call onGain/onLose/onTick for effects etc
2017-06-29 19:14:06 +01:00

91 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
namespace FFXIVClassic_Map_Server.actors.chara.ai
{
// todo: actually implement enmity properly
class HateEntry
{
public Character actor;
public uint cumulativeEnmity;
public uint volatileEnmity;
public bool isActive;
public HateEntry(Character actor, uint cumulativeEnmity = 0, uint volatileEnmity = 0, bool isActive = false)
{
this.actor = actor;
this.cumulativeEnmity = cumulativeEnmity;
this.volatileEnmity = volatileEnmity;
this.isActive = isActive;
}
}
class HateContainer
{
private Dictionary<Character, HateEntry> hateList;
private Character owner;
public HateContainer(Character owner)
{
this.owner = owner;
this.hateList = new Dictionary<Character, HateEntry>();
}
public void AddBaseHate(Character target)
{
if (!HasHateForTarget(target))
hateList.Add(target, new HateEntry(target, 0, 0, true));
else
Program.Log.Error($"{target.actorName} is already on [{owner.actorId}]{owner.actorName}'s hate list!");
}
public void ClearHate(Character target = null)
{
if (target != null)
{
hateList.Remove(target);
}
else
{
hateList.Clear();
}
}
private void UpdateHate(HateEntry entry)
{
}
public Dictionary<Character, HateEntry> GetHateList()
{
// todo: return unmodifiable collection?
return hateList;
}
public bool HasHateForTarget(Character target)
{
return hateList.ContainsKey(target);
}
public Character GetMostHatedTarget()
{
uint enmity = 0;
Character target = null;
foreach(var entry in hateList.Values)
{
if (entry.cumulativeEnmity > enmity && entry.isActive)
{
enmity = entry.cumulativeEnmity;
target = entry.actor;
}
}
return target;
}
}
}