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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
41 lines
1.2 KiB
Lua
41 lines
1.2 KiB
Lua
--[[
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PopulaceCaravanAdviser Script
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Functions:
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adviserDeffault() - Not a typo. NPC dialog talking about a chocobo. Resets their sight on you, perhaps used on closing dialog?
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adviserAsk() - Brings up a menu for caravan info, or purchasing gysahl greens
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adviserAdvise() - NPC dialog discussing feeding chocobos
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adviserSales(price) - Gysahl purchase dialog and prompt
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adviserBuy() - Dialog to play after purchasing gysahl greens
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adviserBuyNG() - NPC plays /shrug animation.
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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local gysahlPrice = 20;
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local choice = callClientFunction(player, "adviserAsk");
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if choice == 1 then
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callClientFunction(player, "adviserAdvise");
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elseif choice == 2 then
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local purchaseChoice = callClientFunction(player, "adviserSales", gysahlPrice);
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if purchaseChoice == 1 then
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callClientFunction(player, "adviserBuy");
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elseif purchaseChoice == 2 then
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callClientFunction(player, "adviserBuyNG");
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end
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elseif choice == 3 then
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callClientFunction(player, "adviserDeffault")
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end
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player:EndEvent();
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end |