project-meteor-server/FFXIVClassic Map Server
2017-01-24 09:06:28 -05:00
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actors Added a work value change function for testing. 2017-01-24 09:06:28 -05:00
dataobjects Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server. 2016-12-21 09:27:51 -05:00
lua Added a thread and update() calls for gamestate changing. 2017-01-16 19:14:13 -05:00
packets Added retainer push command and fixed a bug with kickEvent (kinda???) 2017-01-10 23:59:25 -05:00
Properties Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing 2016-06-14 22:54:02 +01:00
utils Merge branch 'proxy_server' into develop 2016-12-03 14:03:13 -05:00
App.config cleaned up previous commit 2016-06-21 21:47:07 +01:00
CommandProcessor.cs Added a work value change function for testing. 2017-01-24 09:06:28 -05:00
ConfigConstants.cs Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server. 2016-12-21 09:27:51 -05:00
Database.cs Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server. 2016-12-21 09:27:51 -05:00
FFXIVClassic Map Server.csproj Setting the active linkshell now works. 2017-01-09 23:12:56 -05:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
NLog.config Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
NLog.xsd accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
packages.config Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table. 2016-08-14 09:45:06 -04:00
PacketProcessor.cs Added a work value change function for testing. 2017-01-24 09:06:28 -05:00
Program.cs Merge branch 'develop' into group_work 2017-01-09 00:19:39 -05:00
Server.cs Added a thread and update() calls for gamestate changing. 2017-01-16 19:14:13 -05:00
WorldManager.cs Added a thread and update() calls for gamestate changing. 2017-01-16 19:14:13 -05:00