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https://bitbucket.org/Ioncannon/project-meteor-server.git
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46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.dataobjects.chara
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{
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class BattleTemp
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{
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//These are known property IDs
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public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1;
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public const uint TARGETABLE = 0x2138FD71;
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public const uint STAT_STRENGTH = 0x647A29A8;
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public const uint STAT_VITALITY = 0x939E884A;
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public const uint STAT_DEXTERITY = 0x416571AC;
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public const uint STAT_INTELLIGENCE = 0x2DFBC13A;
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public const uint STAT_MIND = 0x0E704141;
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public const uint STAT_PIETY = 0x6CCAF8B3;
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public const uint STAT_ACCURACY = 0x91CD44E7;
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public const uint STAT_EVASION = 0x11B1B22D;
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public const uint STAT_ATTACK = 0xBA51C4E1;
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public const uint STAT_DEFENSE = 0x8CAE90DB;
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public const uint STAT_ATTACK_MAGIC_POTENCY = 0x1F3DACC5;
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public const uint STAT_HEALING_MAGIC_POTENCY = 0xA329599A;
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public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 0xBA51C4E1;
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public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 0xEB90BAAB;
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public const uint STAT_MAGIC_ACCURACY = 0xD57DC284;
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public const uint STAT_MAGIC_EVASION = 0x17AB37EF;
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public const uint RESISTANCE_FIRE = 0x79C7ECFF;
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public const uint RESISTANCE_ICE = 0xE17D8C7A;
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public const uint RESISTANCE_WIND = 0x204CF942;
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public const uint RESISTANCE_LIGHTNING = 0x1C2AEC73;
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public const uint RESISTANCE_EARTH = 0x5FC56D16;
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public const uint RESISTANCE_WATER = 0x64803E98;
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//End of properties
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public int[] castGauge_speed = new int[2];
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public bool[] timingCommandFlag = new bool[4];
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public ushort[] generalParameter = new ushort[32];
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}
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}
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