project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs

40 lines
1.5 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class ActorInstantiatePacket
{
public const ushort OPCODE = 0x00CC;
public const uint PACKET_SIZE = 0x128;
public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List<LuaParam> initParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int value = 0;
binWriter.Write((Int32)value);
binWriter.Write(Encoding.ASCII.GetBytes(objectName), 0, Encoding.ASCII.GetByteCount(objectName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(objectName));
binWriter.BaseStream.Seek(0x24, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(className), 0, Encoding.ASCII.GetByteCount(className) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(className));
binWriter.BaseStream.Seek(0x44, SeekOrigin.Begin);
LuaUtils.writeLuaParams(binWriter, initParams);
}
}
return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
}
}
}