..
actors
stubbed item use state (needs to actually look up the item and get its reuse stuff)
2017-09-05 21:03:38 +01:00
dataobjects
fixed auto attack messing up cast anim
2017-08-31 06:01:26 +01:00
lua
stubbed item use state (needs to actually look up the item and get its reuse stuff)
2017-09-05 21:03:38 +01:00
navmesh
moved vector3 to common
2017-06-29 19:14:03 +01:00
packets
Fixed screwed up cast animation.
2017-08-29 22:27:32 -04:00
Properties
initial navmesh stuff
2017-06-29 18:45:39 +01:00
utils
(badly) ported dsp's pathfind code
2017-08-16 17:25:32 +01:00
App.config
initial navmesh stuff
2017-06-29 18:45:39 +01:00
CommandProcessor.cs
fix crash in gm command thing, commit stupid shit i havent figured out yet
2017-08-21 00:40:41 +01:00
ConfigConstants.cs
added db launch args and improved import time on gamedata_actor_class.sql
2017-03-25 04:36:19 +00:00
Database.cs
stubbed item use state (needs to actually look up the item and get its reuse stuff)
2017-09-05 21:03:38 +01:00
FFXIVClassic Map Server.csproj
stubbed item use state (needs to actually look up the item and get its reuse stuff)
2017-09-05 21:03:38 +01:00
inventorys_packets.txt
New debug packets.
2015-10-04 22:42:20 -04:00
NLog.config
Fixed NLog config for map server. Added some debug printouts while testing.
2016-08-29 09:03:48 -04:00
NLog.xsd
accidentally mass replaced "target", fixed now
2016-06-15 04:27:25 +01:00
packages.config
initial navmesh stuff
2017-06-29 18:45:39 +01:00
PacketProcessor.cs
fixed auto attack messing up cast anim
2017-08-31 06:01:26 +01:00
Program.cs
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
2017-08-26 20:17:16 +01:00
Server.cs
renamed tables for consistency
2017-08-29 01:15:12 +01:00
SharpNav.dll
initial navmesh stuff
2017-06-29 18:45:39 +01:00
WorldManager.cs
renamed tables for consistency
2017-08-29 01:15:12 +01:00