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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
43 lines
1.4 KiB
Lua
43 lines
1.4 KiB
Lua
require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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--27362: Enhanced Blissful Mind
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if caster.HasTrait(27362) then
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ability.statusTier = 2;
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end
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Blissful Mind
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--223228: Blissful Mind
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--223242: Fully Blissful Mind
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local buff = caster.statusEffects.GetStatusEffectById(223228) or caster.statusEffects.GetStatusEffectById(223242);
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--If we have a buff then Blissful Mind removes that buff and restores MP. Otherwise, it adds the Blissful Mind effect
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if buff ~= nil then
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local amount = buff.GetExtra();
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local remAction = caster.statusEffects.RemoveStatusEffectForBattleAction(buff, 30329);
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caster.AddMP(amount);
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actionContainer.AddMPAction(caster.actorId, 33007, amount);
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actionContainer.AddAction(remAction);
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else
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--Blissful mind takes 25% of CURRENT HP and begins storing MP up to that point, at which point the buff changes to indicate its full
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local amount = caster.GetHP() * 0.25;
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caster.DelHP(amount);
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skill.statusMagnitude = amount;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end
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end; |