mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
37 lines
997 B
Lua
37 lines
997 B
Lua
require("global");
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require("magic");
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require("modifiers");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Non-CNJ
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--1.10 per HMP
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--0 per MND
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local hpPerHMP = 1.10;
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local hpPerMND = 0;
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--CNJ
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--With AF:
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--1.25 HP per Healing Magic Potency
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--0.25 HP per MND
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--This is WITH AF chest. Without is lower. AF is ~7-10% increase apparently
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--I'm guessing without AF hpPerHMP will be 1.1?
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if (caster.GetClass() == 23) then
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hpPerHMP = 1.25;
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hpPerMND = 0.25;
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end
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action.amount = hpPerHMP * caster.GetMod(modifiersGlobal.MagicHeal) + hpPerMND * (caster.GetMod(modifiersGlobal.Mind));
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end; |