project-meteor-server/data/scripts/commands/weaponskill/rage_of_halone.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

25 lines
696 B
Lua

require("global");
require("weaponskill");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
--Accuracy increase
function onCombo(caster, target, skill)
--Rage of Halone normally has a -40% hit rate modifier.
--Does the combo negate that, or does it make it even more accurate than if it didnt have the modifier?
skill.accuracyModifier = 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--calculate ws damage
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;