..
actors
added a status effect container
2017-06-29 19:14:07 +01:00
bin/Debug/scripts/commands /gm
initial navmesh stuff
2017-06-29 18:45:39 +01:00
dataobjects
navmeshes now super lightweight (<3 u devi)
2017-06-29 19:14:03 +01:00
lua
initial navmesh stuff
2017-06-29 18:45:39 +01:00
navmesh
moved vector3 to common
2017-06-29 19:14:03 +01:00
packets
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
2017-06-19 22:24:45 -04:00
Properties
initial navmesh stuff
2017-06-29 18:45:39 +01:00
utils
moved vector3 to common
2017-06-29 19:14:03 +01:00
App.config
initial navmesh stuff
2017-06-29 18:45:39 +01:00
CommandProcessor.cs
Added a work value change function for testing.
2017-01-24 09:06:28 -05:00
ConfigConstants.cs
added db launch args and improved import time on gamedata_actor_class.sql
2017-03-25 04:36:19 +00:00
Database.cs
Added guildleve helper funcs.
2017-06-24 12:07:27 -04:00
FFXIVClassic Map Server.csproj
added status effect class
2017-06-29 19:14:06 +01:00
inventorys_packets.txt
New debug packets.
2015-10-04 22:42:20 -04:00
NLog.config
Fixed NLog config for map server. Added some debug printouts while testing.
2016-08-29 09:03:48 -04:00
NLog.xsd
accidentally mass replaced "target", fixed now
2016-06-15 04:27:25 +01:00
packages.config
initial navmesh stuff
2017-06-29 18:45:39 +01:00
PacketProcessor.cs
Fixed session issue. Still a stopgap until d/cing is implemented.
2017-06-19 23:11:24 -04:00
Program.cs
corrected mob to use correct substate
2017-06-29 19:14:05 +01:00
Server.cs
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
2017-03-13 14:06:57 -04:00
SharpNav.dll
initial navmesh stuff
2017-06-29 18:45:39 +01:00
WorldManager.cs
added a status effect container
2017-06-29 19:14:07 +01:00