.. |
actors
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renamed ability to battlecommand
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2017-08-28 05:20:00 +01:00 |
dataobjects
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(badly) ported dsp's pathfind code
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2017-08-16 17:25:32 +01:00 |
lua
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renamed ability to battlecommand
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2017-08-28 05:20:00 +01:00 |
navmesh
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moved vector3 to common
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2017-06-29 19:14:03 +01:00 |
packets
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Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
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2017-08-26 20:17:16 +01:00 |
Properties
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initial navmesh stuff
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2017-06-29 18:45:39 +01:00 |
utils
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(badly) ported dsp's pathfind code
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2017-08-16 17:25:32 +01:00 |
App.config
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initial navmesh stuff
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2017-06-29 18:45:39 +01:00 |
CommandProcessor.cs
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fix crash in gm command thing, commit stupid shit i havent figured out yet
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2017-08-21 00:40:41 +01:00 |
ConfigConstants.cs
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added db launch args and improved import time on gamedata_actor_class.sql
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2017-03-25 04:36:19 +00:00 |
Database.cs
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renamed ability to battlecommand
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2017-08-28 05:20:00 +01:00 |
FFXIVClassic Map Server.csproj
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renamed ability to battlecommand
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2017-08-28 05:20:00 +01:00 |
inventorys_packets.txt
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New debug packets.
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2015-10-04 22:42:20 -04:00 |
NLog.config
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Fixed NLog config for map server. Added some debug printouts while testing.
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2016-08-29 09:03:48 -04:00 |
NLog.xsd
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accidentally mass replaced "target", fixed now
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2016-06-15 04:27:25 +01:00 |
packages.config
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initial navmesh stuff
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2017-06-29 18:45:39 +01:00 |
PacketProcessor.cs
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Merge branch 'master' into develop
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2017-08-26 13:53:23 -04:00 |
Program.cs
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Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
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2017-08-26 20:17:16 +01:00 |
Server.cs
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stubbed some more states
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2017-08-02 23:09:04 +01:00 |
SharpNav.dll
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initial navmesh stuff
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2017-06-29 18:45:39 +01:00 |
WorldManager.cs
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renamed ability to battlecommand
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2017-08-28 05:20:00 +01:00 |