project-meteor-server/FFXIVClassic Map Server
Tahir Akhlaq 6c74222b68 renamed ability to battlecommand
- moved spells to scripts/commands/
- added aoe range field to battle_commands.sql
- changed AttackState to use character's onAttack
2017-08-28 05:20:00 +01:00
..
actors renamed ability to battlecommand 2017-08-28 05:20:00 +01:00
dataobjects (badly) ported dsp's pathfind code 2017-08-16 17:25:32 +01:00
lua renamed ability to battlecommand 2017-08-28 05:20:00 +01:00
navmesh moved vector3 to common 2017-06-29 19:14:03 +01:00
packets Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai 2017-08-26 20:17:16 +01:00
Properties initial navmesh stuff 2017-06-29 18:45:39 +01:00
utils (badly) ported dsp's pathfind code 2017-08-16 17:25:32 +01:00
App.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
CommandProcessor.cs fix crash in gm command thing, commit stupid shit i havent figured out yet 2017-08-21 00:40:41 +01:00
ConfigConstants.cs added db launch args and improved import time on gamedata_actor_class.sql 2017-03-25 04:36:19 +00:00
Database.cs renamed ability to battlecommand 2017-08-28 05:20:00 +01:00
FFXIVClassic Map Server.csproj renamed ability to battlecommand 2017-08-28 05:20:00 +01:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
NLog.config Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
NLog.xsd accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
packages.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
PacketProcessor.cs Merge branch 'master' into develop 2017-08-26 13:53:23 -04:00
Program.cs Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai 2017-08-26 20:17:16 +01:00
Server.cs stubbed some more states 2017-08-02 23:09:04 +01:00
SharpNav.dll initial navmesh stuff 2017-06-29 18:45:39 +01:00
WorldManager.cs renamed ability to battlecommand 2017-08-28 05:20:00 +01:00