project-meteor-server/FFXIVClassic_Lobby_Server/Server.cs

153 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using System.Threading;
namespace FFXIVClassic_Lobby_Server
{
class Server
{
public const int FFXIV_LOBBY_PORT = 54994;
public const int BUFFER_SIZE = 0x400;
public const int BACKLOG = 100;
private Socket mServerSocket;
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private PacketProcessor mProcessor;
private Thread mProcessorThread;
#region Socket Handling
public bool startServer()
{
IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse("141.117.161.40"), FFXIV_LOBBY_PORT);
try{
mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
}
catch (Exception e)
{
throw new ApplicationException("Could not create socket, check to make sure not duplicating port", e);
}
try
{
mServerSocket.Bind(serverEndPoint);
mServerSocket.Listen(BACKLOG);
}
catch (Exception e)
{
throw new ApplicationException("Error occured while binding socket, check inner exception", e);
}
try
{
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
catch (Exception e)
{
throw new ApplicationException("Error occured starting listeners, check inner exception", e);
}
Console.Write("Server has started @ ");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
Console.ForegroundColor = ConsoleColor.Gray;
mProcessor = new PacketProcessor(mConnectionList);
mProcessorThread = new Thread(new ThreadStart(mProcessor.update));
mProcessorThread.Start();
return true;
}
private void acceptCallback(IAsyncResult result)
{
ClientConnection conn = null;
try
{
System.Net.Sockets.Socket s = (System.Net.Sockets.Socket)result.AsyncState;
conn = new ClientConnection();
conn.socket = s.EndAccept(result);
conn.buffer = new byte[BUFFER_SIZE];
lock (mConnectionList)
{
mConnectionList.Add(conn);
}
//Queue recieving of data from the connection
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
//Queue the accept of the next incomming connection
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
Console.WriteLine("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port);
}
catch (SocketException)
{
if (conn.socket != null)
{
conn.socket.Close();
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
catch (Exception)
{
if (conn.socket != null)
{
conn.socket.Close();
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
}
private void receiveCallback(IAsyncResult result)
{
ClientConnection conn = (ClientConnection)result.AsyncState;
try
{
int bytesRead = conn.socket.EndReceive(result);
if (bytesRead > 0)
{
conn.processIncoming(bytesRead);
//Queue the next receive
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
}
else
{
Console.WriteLine("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId);
conn.socket.Close();
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
}
catch (SocketException)
{
if (conn.socket != null)
{
Console.WriteLine("Connection @ {0} has disconnected.", conn.currentUserId == 0 ? "Unknown User " : "User " + conn.currentUserId);
conn.socket.Close();
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
}
}
#endregion
#region Packet Handling
#endregion
}
}