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			70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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| ===========================================================================
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| Copyright (C) 2015-2019 Project Meteor Dev Team
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| 
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| This file is part of Project Meteor Server.
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| 
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| Project Meteor Server is free software: you can redistribute it and/or modify
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| it under the terms of the GNU Affero General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| Project Meteor Server is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU Affero General Public License for more details.
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| 
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| You should have received a copy of the GNU Affero General Public License
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| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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| ===========================================================================
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| */
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| 
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| using System;
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| using System.IO;
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| 
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| using Meteor.Common;
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| 
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| namespace Meteor.Map.packets.send.social
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| {
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|     class FriendStatusPacket
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|     {
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|         public const ushort OPCODE = 0x01CF;
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|         public const uint PACKET_SIZE = 0x686;
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| 
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|         public static SubPacket BuildPacket(uint sourceActorId, Tuple<long, bool>[] friendStatus)
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|         {
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|             byte[] data = new byte[PACKET_SIZE - 0x20];
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| 
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|             using (MemoryStream mem = new MemoryStream(data))
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|             {
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|                 using (BinaryWriter binWriter = new BinaryWriter(mem))
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|                 {
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|                     binWriter.Write((UInt32)0);
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|                     int max;
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| 
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|                     if (friendStatus != null)
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|                     {
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|                         if (friendStatus.Length <= 200)
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|                             max = friendStatus.Length;
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|                         else
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|                             max = 200;
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|                     }
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|                     else
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|                         max = 0;
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| 
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|                     binWriter.Write((UInt32)max);
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| 
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|                     for (int i = 0; i < max; i++)
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|                     {
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|                         binWriter.Write((UInt64)friendStatus[i].Item1);
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|                         binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0));
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|                     }
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| 
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|                 }
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|             }
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| 
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|             return new SubPacket(OPCODE, sourceActorId, data);
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|         }
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|     }
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| }
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